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authorUrbain Vaes <u.vaes13@imperial.ac.uk>2015-04-25 19:19:56 +0100
committerUrbain Vaes <u.vaes13@imperial.ac.uk>2015-04-25 19:19:56 +0100
commitb3f3f1a37b3b3bd950b545289af79272430bf3e3 (patch)
tree772211df2f640666dcfec0c129f77a2b2eae9999
parent8aef739a52674e57b63aaf17998c710116c995a2 (diff)
Update of the readme
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-# Ruppert algorithm for efficient Delaunay triangulation
+# Efficient Delaunay triangulation
-This program was developped for a course taught at the "Ecole polytechnique de Louvain" in 2012-2013. Program to mesh surfaces defined by PSLG.
+This program was developped for a course taught at the "Ecole polytechnique de Louvain" in 2012-2013. It can be used to produce efficient Delaunay triangulation of surfaces defined by PSLG (Planar straight-line graph).
## Requirements
The OpenGL library GLFW is required to run the program. For linux, the complete installation procedure is described [here](http://stackoverflow.com/questions/17768008/how-to-build-install-glfw-3-and-use-it-in-a-linux-project).
+
+## Authors
+Chloe Dumont
+Urbain Vaes
+Corentin Vande Kerkhove