**diff options**

author | Urbain Vaes <u.vaes13@imperial.ac.uk> | 2015-04-25 19:19:56 +0100 |
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committer | Urbain Vaes <u.vaes13@imperial.ac.uk> | 2015-04-25 19:19:56 +0100 |

commit | b3f3f1a37b3b3bd950b545289af79272430bf3e3 (patch) | |

tree | 772211df2f640666dcfec0c129f77a2b2eae9999 | |

parent | 8aef739a52674e57b63aaf17998c710116c995a2 (diff) |

Update of the readme

-rw-r--r-- | README.md | 9 |

1 files changed, 7 insertions, 2 deletions

@@ -1,7 +1,12 @@ -# Ruppert algorithm for efficient Delaunay triangulation +# Efficient Delaunay triangulation -This program was developped for a course taught at the "Ecole polytechnique de Louvain" in 2012-2013. Program to mesh surfaces defined by PSLG. +This program was developped for a course taught at the "Ecole polytechnique de Louvain" in 2012-2013. It can be used to produce efficient Delaunay triangulation of surfaces defined by PSLG (Planar straight-line graph). ## Requirements The OpenGL library GLFW is required to run the program. For linux, the complete installation procedure is described [here](http://stackoverflow.com/questions/17768008/how-to-build-install-glfw-3-and-use-it-in-a-linux-project). + +## Authors +Chloe Dumont +Urbain Vaes +Corentin Vande Kerkhove |