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author | Urbain Vaes <u.vaes13@imperial.ac.uk> | 2015-06-03 17:37:14 +0100 |
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committer | Urbain Vaes <u.vaes13@imperial.ac.uk> | 2015-06-03 17:37:14 +0100 |

commit | cd87476cb505d375103b35fee301577956df7ca2 (patch) | |

tree | d9fdc7e1b9e928dd07fd00fbcaa61f1663eb9874 | |

parent | 64eff597f1b026ecadd160be75ca51f87069ed66 (diff) |

-rw-r--r-- | README.md | 2 |

1 files changed, 1 insertions, 1 deletions

@@ -1,5 +1,5 @@ # Efficient Delaunay triangulation -This program was written for the course "Numerical geometry and introduction to CAD", taught by JF Remacle at the EPL (Ecole polytechnique de Louvain) in 2012-2013. It can be used to produce efficient Delaunay triangulation of surfaces defined by PSLG (Planar straight-line graph). +This program was written for the course "Numerical geometry and introduction to CAD", taught by JF Remacle at the EPL (Ecole polytechnique de Louvain) in 2012-2013. It can be used to very efficiently produce quality Delaunay triangulation of surfaces defined by PSLG (Planar straight-line graph). ## Requirements The OpenGL library GLFW is required to run the program. For linux, the complete installation procedure is described [here](http://stackoverflow.com/questions/17768008/how-to-build-install-glfw-3-and-use-it-in-a-linux-project). |